122 TM Equipment & Crew Skills – Gameplay

122 TM Equipment & Crew Skills – posted in Gameplay: Rammer is a must due to the insane reload. Vents seems like a no-brainer on a medium tank as well. But what should go in the 3rd?  Vstab? Seems unnecessary given how immobile this thing is IRM?  Turbo?   Grousers? Might be worth due to the bad terrain resistences  Has anyone tried a combo of Grousers/Turbo/IRM to see how the mobility feels? Im quite tempted to give that a go. Also few crew skills BiA & 6th … Repairs or Camo…

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