We all know that these shells are pretty much useless and i had the idea to make them at least worth trying to hit. That being scaling up the damage of the AP shell by the guns caliber. A 240mm AP shell should not deal the same amount of damage as a 150mm AP. Would you like to see that change?
So it basically means that the Armor piercing shell if it hits and Penetrates is going to remove most of your hitpoints in a single go (pretty much like old artillery) but it can still bounce or just do a crit or just straight up miss achieving nothing
And before some people rage this is just an Idea. Nothing else I’m not working at the balancing department of wargaming. Just curious to see what you guys think