Introducing Global Map Season 18

The start of Season 18 on the Global Map, which will take place from April 25 through June 19.
Season 18 is an experimental one with a fundamentally new model of gold and bonds distribution for playing on the Global Map.

In previous Seasons, gold was earned by clans. By capturing provinces and completing Clan Tasks, clans would receive gold in their Treasury, which in turn was managed by clan officers. This will change in Season 18.

Now, gold will be received not only by clans, but also by players for their activity on the Global Map. At the same time, the strategic component will remain, and clans will need to capture territories and hold them to earn gold.

New Distribution System

How It Works for Players

A personal daily leaderboard for players will appear on the Global Map. To enter the leaderboard, players simply need to fight battles on the Global Map. For each battle, all participants will receive personal Fame Points.

Having earned 15 Points, players enter the leaderboard and receive gold. The higher the player is on the leaderboard, the more gold they receive. The minimum amount a player can receive for entering the leaderboard is 10 gold. The maximum is 40 gold. In addition, those who are in the top 50% of the leaderboard will also receive 15–75 bonds.

The accumulated gold and bonds can be collected at any time on the Clan Dashboard.

The leaderboard is reset the next day, and the cycle repeats again. So for each day of play on the Global Map, battle participants will earn gold, and the most active and successful players will also earn bonds.

What’s Changed for Clans?

Clans will continue to earn gold and bonds for the clan Treasury. The general mechanics for clans are similar to those from big events but significantly simpler. A weekly clan leaderboard, sorted by clan Fame Points, will appear on the Global Map.

Clan Fame Points are earned in battles and for capturing and holding provinces, as well as for completing Clan Tasks. The clans that reach the top positions on the leaderboard will receive gold, while the most successful clans will also receive bonds. The quantity of gold and bonds distributed among clans depends directly on the general activity of players during the week.

The total quantity of gold and bonds distributed among clans will be equal to the sum of gold and bonds earned by players for their personal leaderboard throughout the whole week. At the end of the week, the weekly clan leaderboard is reset, and the cycle starts again.

Therefore, the more players participate in battles on the Global Map, the more gold and bonds clans will earn for their Treasury.

Season Rewards and Season Leaderboard

We have kept the traditional commemorative rewards at the end of the Season. The general clan leaderboard of the Season will appear on the Global Map, and, by the end of the Season, clans will receive the traditional rewards: medals, styles, and decals. We have prepared a new 2D style—Warrior of the North—for this Season’s participants. The Workshop will function as normal during the Season.

Changes From Previous Seasons

The system of gold distribution on the Global Map has changed
Province income in gold is OFF
High-income provinces are OFF
Rental vehicles are OFF
Auctions and Influence are OFF
Political rating is OFF
Headquarters is OFF
Vehicle lock is OFF
Divisions can be created in any province
Division creation and upkeep are free
Revolts are OFF
Ransacks are OFF
Landing provinces are dynamic and change their location when landing battles are over

Personal Leaderboard

The leaderboard is formed based on personal Fame Points earned during the day. To enter the leaderboard, players need to earn at least 15 personal Fame Points. Depending on their position on the leaderboard at the end of the day, all participants of the leaderboard receive certain rewards.
The minimum amount a player can receive for entering the leaderboard is 10. The maximum is 40 gold. Players in the top 50% of the leaderboard will also receive 15–75.
Gold and bonds earned by players over the day are credited to a special vault at the end of the day.
Gold and bonds earned by players over the day can be collected from the vault in a special section of the Clan Dashboard.
All accumulated gold and bonds can be claimed at any time. They are automatically credited once the Season ends or when players leave the clan.
The leaderboard is reset when battles start the next day.

All team players will receive personal Fame Points equally through their accumulation for each battle fought according to the following rules:

VICTORY
DEFEAT
TOURNAMENT AMONG CHALLENGERS IN A REGULAR PROVINCE
BATTLES WITH THE PROVINCE OWNER

12
5
14
14

Regardless of whether a team wins or loses, Points will be awarded to players only if the team destroys five or more enemy vehicles.

Clan Leaderboard

The clan leaderboard is formed based on clan Fame Points. Depending on their position by the end of the week, clans can receive gold and bonds for their Treasury.
The quantity of gold and bonds distributed among clans is equal to the quantity of gold and bonds earned by players for entering the personal leaderboard over a week.
Clan Fame Points can be earned for participating in battles, capturing provinces, owning provinces, and completing Clan Tasks.
The clan leaderboard is reset at the end of the week.

View the formula for calculating clan Fame Points earned in battles:

Value terminology:

Fame_Points = clan Fame Points earned in battle
Fame_points_base = the base number of clan Fame Points
Battle_type_c = battle type multiplier
Event_value_c = game event multiplier
Еlo_c = Elo rating multiplier, corresponding to the front Elo rating for Tier X vehicles
Team_XP = the number of experience points a team earned in battle
Battle_XP = the total number of experience points both teams earned in battle
Team_size = the size of the team (set at 15 players)

Battle type multipliers (Battle_type_c)

BATTLE TYPE
MULTIPLIER

Tournament in a landing province
1

Tournament among challengers in a regular province
5

Battle with the province owner
5

Elo rating multipliers (Elo_c)

ELO RATING OF THE OPPONENT CLAN
ELO_C

≤1,000
1.0

1,001–1,050
1.1

1,051–1,100
1.2

1,101–1,150
1.3

1,151–1,200
1.4

1,201–1,250
1.5

1,251–1,300
1.6

1,301–1,350
1.7

1,351–1,400
1.8

1,401–1,450
1.9

≥1,451
2.0

Clans receive 12,000 clan Fame Points for the first capture of any province. The first capture of a province will net clan Fame Points once per Season.

Clans receive clan Fame Points for owning a province. The number of Fame Points earned for owning a province decreases for each day of ownership.

When a province is captured repeatedly (excluding capture after leaving the Global Map), the bonus remains as if the clan owned it without interruption.

After leaving the Global Map, the bonus for owning a province starts to be credited in full, as if the clan did not previously own this province.

For example, a clan owns a province for three days, loses it, then re-captures it the following day. In this case, the clan will receive 3,000 clan Fame Points for the first day of resumed ownership and 0 clan Fame Points for the following day.

DAYS A CLAN OWNS A PROVINCE (IN GAME DAYS)
CLAN FAME POINTS

1
12,000

2
9,000

3
6,000

4
3,000

5+
0

Clans that own groups of provinces receive clan Fame Points.

NUMBER OF PROVINCES UNDER CLAN CONTROL
REWARD IN CLAN FAME POINTS

1

2

3

4
18,000

5
18,000

6
36,000

7
36,000

8+
90,000

General Clan Leaderboard

All Fame Points earned by the clan are accumulated on the Season Leaderboard. At the end of the Season, depending on the clan’s position, all clan members will receive a reward.

REWARDS

MAX. POSITION
MIN. POSITION
MEDAL
STYLES
DECALS
PARTICIPATION EMBLEM

1

“Warrior of the North” and “Earth Element” 2D styles

Yes

2

3

4
Top 10%

Top 10%
Top 50%

Earth Element 2D style

Top 50%
Top 70%


 

The post Introducing Global Map Season 18 appeared first on The Armored Patrol.

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