What if some of that physics made it to the actual game? No you’re not gonna fly across the map and do a superhero landing behind enemy tanks, but if I ram a smaller tank with a much heavier tank then the smaller tank should bounce back a bit, that or if an arty shell lands right next to a tank then that tank could get shoved around from the blast messing up your aim, maybe that can reduce or replace stun time? I suppose if a T92’s bigass shell lands right next to a lightweight tank or they hit landmines in Frontline then that tank could flip over, but the player could keep tapping the W key to reduce the time needed for the tank to automatically right itself. Also if a tank gets hit by a shell while in the air then the kinetic energy from the shell should shove the tank somewhat and/or make it tumble, things could get interesting if shell size/weight/velocity gets added to the game physics.
There are a lot of coulds and shoulds, but hey I didn’t make the laws of motion, I’m just drinking coffee.
submitted by /u/vvvvDDvvvv