More Maps to Receive Balance Tweaks
We are continuing to fine-tune the maps. In Update 1.18, quite a number of them received balancing changes. Having analyzed tons of feedback and data, we’re now going to improve four more locations in 1.18.1.
(Malinovka, Sand River, Fisherman’s Bay, Himmelsdorf)
The small hill in E7 will become less steep, and you’ll be able to climb to the top of it without been seen by your foes. Also, it will offer more solid protection from enemy fire.
The ground in the northern base capture circle will become flatter. The nearby farm will be moved out of the line of fire of vehicles descending from the mountain and those coming through the forest.
Both bases will have just a single bush inside of their capture circles.
A new rock formation in A6 will protect vehicles running up that hill, and will allow them to fire back at the enemy sitting in D7.
In K0, a new canyon crossing point will be added, letting you easily reach your pesky opponent hiding between the rocks.
The central attack direction will transform substantially:
The landscape will change, and new positions with various firing ranges will appear.
The central valley will be better protected from fire from the southern team’s MT and TD positions.
The approach to the town center from the northern base will become safer. The key positions will make it more convenient to side-scrape.
The buildings in the central block of the town will be rearranged. A new house will disrupt the line of fire from the hill in the middle of the map.
To make the teams’ chances more equal, the southern side will no longer be able to hide in lush shrubbery and shoot at the “northerners” who are in the central block of the town. The block of buildings in F9 will assume the shape of its counterpart on the northern side to provide both teams with the same opportunities for holding out.
A terrain fold will be placed in F5 so that the southern team is able to enjoy safer movement near the map center, like their opponents.
The southern team has always had two ways to get to the top of the mountain. After Update 1.18.1, their northern adversaries will get their own second passage, which will also be safer than the main one.
Join the Common Test and share your opinion on everything that Update 1.18.1 has to offer, Commanders!
To take part, you’ll need the Wargaming.net Game Center (WGC), the latest Common Test game client, and a Wargaming.net account created prior to the cut-off date (see below).
All Wargaming.net accounts created before September 4 at 22:59 CEST (UTC+2) can participate in the test.
Download and Install the Test Client
Run the test client installer.
Choose a different installation folder from where your regular World of Tanks game files are.
Select the freshly installed test client from the dropdown menu at the top of the WGC.
Roll out—and remember to pass on your feedback!
You can find more details about the WGC in the dedicated Wargaming.net Game Center guide.