WoT Onslaught: Rewards Comparisons, Pegasus vs. Griffin/CG Seasons


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For a previous comparison of Onslaught seasons, see here: (https://www.reddit.com/r/WorldofTanks/comments/135py8a/onslaught_rewards_comparison_current_vs_last/)

As was the case previously, note that I am only comparing in-game performance and economic rewards (credits, bonds, equipment, tanks, premium time, and other such things that have equivalent value). The 1st track of rewards for the progressive 2d styles and progressions of decals/badges/dog tags is irrelevant:

Season of the Griffin Rewards:

4000 bonds

8 days of prem

Bond turbo (Currently priceless)

Universal training manual (2.5m credit value)

4 million credits

1x of vert stab, rammer, and vent (300k credits value each)

32 pieces of big consumables (320k credit value when bought at discount)

48 vent and rammer directives (24 each) (576 bond value)

8 each of the battle XP and crew/free XP personal reserves. (Debatable equivalent value)

Total credit equivalent value by my reckoning: 7.72m credits + 8 days of prem

Total bond equivalent value: 4576 bonds + a priceless bond turbo

Requirements: 160 victories over any number of matches.

Season of the Crimson Griffin Rewards:

1500 bonds

6 days of prem

3 million credits

6 “lucky chips”

All 6 lucky chips then grants

1500 more bonds

3 days of prem

1 universal manual (2.5m credit value)

50 rammer directives (600 bond equivalent value)

(10) 1hr 50% credit boost personal reserves (Debatable equivalent value)

Total credit equivalent value by my reckoning: 5.5m credits + 10 credit boosters + 9 days of prem

Total bond equivalent value: 3600 bonds

Requirements: Complete all 5 weekly missions, consecutively, every week from season launch to season close (6 sets in total, spread over 40 days)

These missions are:

Be in the top 5 of 7 players on your team by Prestige Points in 1 battle

Earn 150 Prestige Points over any number of battles

Cause 3000 HP of damage over any number of battles

Destroy 3 tanks over any number of battles

Win 2 battles

Season of the Azure Pegasus Rewards:

1500 bonds

6 days of prem

3 million credits

(6) 1hr 50% credit boost personal reserves (Debatable equivalent value)

30 gun rammer directives (360 bond value)

30 vstab directives (300 bond value)

6 “”Lucky chips””

All 6 lucky chips then grants

1500 more bonds

3 more days of prem

1 universal manual (2.5m credit value)

(5) more 1hr 50% credit boost personal reserves (Debatable equivalent value)

(1) Improved bond Hardening equipment (6000 bond equivalent value)

Total credit equivalent value by my reckoning: 5.5m credits + 9 credit boosters + 9 days of prem

Total bond equivalent value: 9660 bonds

Requirements: Complete all 5 weekly missions, consecutively, every week from season launch to season close (6 sets in total, spread over 40 days)

These missions appear to be (taken from screenshot in WG’s launch video):

Be in the top 5 of 7 players on your team by Prestige Points in 1 battle

Earn 300 Prestige Points over any number of battles

Cause 7500 HP of damage over any number of battles

Destroy 5 tanks over any number of battles

Win 2 battles

As you can see, Weekly missions #2, #3, and #4 have increased in cumulative requirement to make the grind for the lucky chips marginally longer. I would estimate the average (Silver or Gold rank) Onslaught player will have to play between 4 and 6 more battles to complete the weekly progression relative to what that person would have had to do to complete that same part of the progression in the Crimson Griffin season.

Year of the Pegasus Annual Rewards:

WG has chosen to implement what appears to be a version of the ‘highest running accumulation’ style of rewards structure for the annual rewards shop, which it appears is their new quasi-ranked shop feature. This system works by the player accumulating ‘colors’ (points) in each season, based on the rank they finish in. The accumulation of points unlocks rewards in a 6-step hierarchy, with 3 points between each step (3-6-9-12-15-18). Each step corresponds roughly to an averaged, annualized placement in the 6 rank structure of Onslaught (Iron-Bronze-Silver-Gold-Champion-Legend)

1 Medal & Corresponding 2D style for Averaged annual rank by color

1 improved equipment of your choice awarded at 6 colors (Average placement in Bronze rank over entire year)

1 improved equipment of your choice awarded at 9 colors (Average placement in Silver rank over entire year)

1 improved equipment of your choice awarded at 15 colors (Average placement in Champion rank over entire year)

1 Hurricane (CS-63 with Unique Style) awarded at 12 colors (Average placement in Gold rank over entire year)

Comes with Full crew, with Zero-perk BIA and enough XP to train next 2 perks of your choice to 100% – same as Battlepass reward crew members

More special badges and decals if you finish with Average placement in Champion or Legend rank

Example 1: A player finished in Gold for all 3 seasons – That player gets 12 colors; enough for 2 improved equipment choices, and the Hurricane. This player would be getting 4 colors per season, and would thus unlock the first piece of Bond equipment (which takes 6 colors) after getting his 2nd batch of 4 points (8 in total) at the end of Season 2, and would get the 2nd piece of equipment and the Hurricane after getting his 3rd batch of 4 points (12 in total) at the end of Season 3.

Example 2: A player finished in Bronze (lol), then Gold, then Champion – That player gets 11 colors; enough for 2 improved equipment choices, but not the Hurricane. This player would be getting 2 colors in Season 1, 4 in Season 2, and 5 in Season 3. This player would thus unlock his 1st piece of bond equipment at the end of Season 2 (now having 6 points exactly), and the 2nd piece of bond equipment at the end of Season 3 (now having 11 points, with 9 needed for the 2nd piece of bond equipment).

I should say that it is unclear if you get equipment/reward tank by ‘spending’ your points on a given item, or if the rewards ‘unlock’ for you once you reach a cumulative point total. If it is the latter, you get many more rewards. If it is the former, you would get many fewer. Based on the look of WG’s article, it appears to be the latter.

Lastly, you could still earn a theoretical maximum of 2000 more bonds by attaining legend rank the first day of the event, and staying there successfully for all 40 days, thus earning the 50 bond per day bounty that a Legend rank player achieves. This is nowhere near as lucrative as the rewards for simply grinding through the weekly missions, however, and the vast majority of the seasonal rewards, and yearly special shop rewards would be earned by averaging a position in Champion rank instead.

The post WoT Onslaught: Rewards Comparisons, Pegasus vs. Griffin/CG Seasons appeared first on The Armored Patrol.

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